maps for developers

The (former) official Mapbox blog. See mapbox.com/blog for current content.

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Bring realistic styles to Unity

Mapbox
maps for developers
2 min readApr 13, 2018

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By: Greg Lemon

Our Maps SDK for Unity lets you generate a city using our rich location, building, and road data. Now, we’re adding a realistic style with reflections, high resolution textures, and physically-based rendering techniques. All of this combines to make beautiful, hyper-realistic cities.

To create these effects, we added support of Unity’s physically based rendering pipeline. This simulates how materials react to light in the real world. The new pipeline enables us to use albedo, metallic roughness, normal, and occlusion maps. With this, we can create a new set of high-resolution architectural textures that transform a city.

We can push the look even further through the use of use reflection probes, skyboxes, fog, screen-space ambient occlusion, anti-aliasing, and bloom.

Developers can easily extend this style and build their own. We’ll be shipping this and more in the next major release. Not building with our Maps SDK for Unity yet? Sign up for an account and get started.

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Written by Mapbox

mapping tools for developers + precise location data to change the way we explore the world

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